1 | Example Load Order Xbox - Dead NPC Workaround | Most up-to-date version of this Framework ----------------->> | Framework URL: https://oddsmods.xyz/FO4LOExample1 | ||||
---|---|---|---|---|---|---|---|
2 | A Vault Dweller's | ||||||
3 | Load Order Survival Guide | ||||||
4 | https://oddsmods.xyz/FO4LOSurvivalGuide | ||||||
5 | Planning Guide: Write down your mods before you download. | Planning a Modded Play-through | ||||||
6 | FAQ: Framework Mod Section Definitions | How to Use Bethesda.net | How to Use This Worksheet | What is Load Order | ||||||
7 | |||||||
8 | Total Space Remaining: | 1.86 | Mods: | 3 | Select Platform ---------------->>> | XB1 | Provide Mod Website Link Below |
9 | FRAMEWORK MOD SECTIONS | MiB | KiB | QTY | NOTES | ENABLED, DISABLED, ETC. | MOD WEBSITE LINK |
10 | Creation Club Content | How To Use This Worksheet | |||||
11 | Totally new? Glossary of Terms can be found within any of the links above. | ||||||
12 | |||||||
13 | On mobile? Turn your device on its side. | ||||||
14 | This is only an example of placement of the mods from oddlittleturtle's newsletter article: Why Don't Dead NPCs Despawn in a Timely Manner? | ||||||
15 | Plan your game, build your framework by sorting, then download in load order. Be in control before starting a game. | ||||||
16 | |||||||
17 | Join us on Discord for conflict resolution advice or subscribe to the Newsletter. | ||||||
18 | Download the latest version of the Blank Load Order Template here. | ||||||
19 | Revisions to this worksheet will be noted on the Revision History Tab | See Useful Links section of the Survival Guide linked above for links to Optimization Guides and Important Community Fixes | |||||
20 | Subscribe to the Newsletter for more articles and example Load Orders. | ||||||
21 | Master Files | DLC, Mods that skip to the top when downloading | |||||
22 | Season Pass/GoTY/All Addons | <<<<<<<------- Select Game Files from dropdown. What DLC do you have installed for this playthrough? | |||||
23 | 0 | https:// | |||||
24 | 0 | https:// | |||||
25 | 0 | https:// | |||||
26 | 0 | https:// | |||||
27 | 0 | https:// | |||||
28 | 0 | https:// | |||||
29 | 0 | https:// | |||||
30 | 0 | https:// | |||||
31 | Fast Starts and Frameworks | SKK's Prologue Skips, Frameworks, Mods that need to run just below masters | |||||
32 | 0 | ||||||
33 | 0 | ||||||
34 | 0 | ||||||
35 | 0 | ||||||
36 | 0 | ||||||
37 | Faction and AI Overhauls | Vanilla Enemy and Faction NPC Level lists | |||||
38 | 0 | ||||||
39 | 0 | ||||||
40 | 0 | ||||||
41 | 0 | ||||||
42 | 0 | ||||||
43 | New Landmasses | New Creation Club VR settlements | |||||
44 | 0 | ||||||
45 | 0 | ||||||
46 | 0 | ||||||
47 | 0 | ||||||
48 | 0 | ||||||
49 | New Factions | Brand New NPC and Enemy Level Lists | |||||
50 | 0 | ||||||
51 | 0 | ||||||
52 | 0 | ||||||
53 | 0 | ||||||
54 | 0 | ||||||
55 | Vanilla Quest Modifications | Patches to CC Content Quests, Community Fixes, Without Cell or Land Edits | |||||
56 | 0 | ||||||
57 | 0 | ||||||
58 | 0 | ||||||
59 | 0 | ||||||
60 | 0 | ||||||
61 | Settlement and Workshop Menu Items | Mods That Add New Items to Your Build Menu - Vanilla Keywords, Hard Edits to Menu - no overhauls | |||||
62 | Manufacturing Extended | 373 | 1 | has bug, requires secondary mod to fix | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/1990422 | |
63 | Manufacturing Extended Expanded | 2 | 1 | fixes and expands above mod | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/2860851 | |
64 | 0 | ||||||
65 | 0 | ||||||
66 | 0 | ||||||
67 | 0 | ||||||
68 | Settlement and Workshop Menu Items (Scripted) | Mods that add new items to your menu via Script Injection or SMM and Its Addons - no overhauls | |||||
69 | 0 | ||||||
70 | 0 | ||||||
71 | 0 | ||||||
72 | 0 | ||||||
73 | 0 | ||||||
74 | 0 | ||||||
75 | Settlement and Workshop Menu Overhauls | Mods that alter workshop meshes, snap points, menu, Workshop Rearranged, etc; choose only ONE | |||||
76 | 0 | ||||||
77 | 0 | ||||||
78 | 0 | ||||||
79 | 0 | ||||||
80 | 0 | ||||||
81 | Game-Play Changes and Tweaks | Settings, Movement, AI Not covered by Faction AI above; Use Caution with Perk Mods Due to Engine Bug (especially on Playstation) | |||||
82 | Move That Object! | 745 | 1 | created just for this example, there are others to choose from if you wish | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/4337567 | |
83 | 0 | ||||||
84 | 0 | ||||||
85 | 0 | ||||||
86 | 0 | ||||||
87 | 0 | ||||||
88 | New Companions | Adds companions to vanilla system or uses separate system | |||||
89 | 0 | ||||||
90 | 0 | ||||||
91 | 0 | ||||||
92 | 0 | ||||||
93 | 0 | ||||||
94 | NPC and Companion Changes | Hard edits to Companion forms - add perks, update faces, races, change attached scripts | |||||
95 | 0 | ||||||
96 | 0 | ||||||
97 | 0 | ||||||
98 | 0 | ||||||
99 | 0 | ||||||
100 | Radio and Audio Additions, Tweaks | Radios frequencies, audio elements | |||||
101 | 0 | ||||||
102 | 0 | ||||||
103 | 0 | ||||||
104 | 0 | ||||||
105 | 0 | ||||||
106 | Visual, Texture, Atmospheric Improvements | Do NOT touch grass or landscape heights --> Info | |||||
107 | 0 | ||||||
108 | 0 | ||||||
109 | 0 | ||||||
110 | 0 | ||||||
111 | 0 | ||||||
112 | Lighting and Water Changes | ||||||
113 | 0 | ||||||
114 | 0 | ||||||
115 | 0 | ||||||
116 | 0 | ||||||
117 | 0 | ||||||
118 | Vanilla Settlement Changes and Tweaks | ||||||
119 | 0 | ||||||
120 | 0 | ||||||
121 | 0 | ||||||
122 | 0 | ||||||
123 | 0 | ||||||
124 | Sorting Mods | Sorting Mods Are Junk Renaming Mods, Armorsmith, UCO, etc. | |||||
125 | 0 | ||||||
126 | 0 | ||||||
127 | 0 | ||||||
128 | 0 | ||||||
129 | 0 | ||||||
130 | HUD and DEF_UI | Mods that affect the HUD, including mods that affect the Main Menu | |||||
131 | 0 | ||||||
132 | 0 | ||||||
133 | 0 | ||||||
134 | 0 | ||||||
135 | 0 | ||||||
136 | 0 | ||||||
137 | 0 | ||||||
138 | 0 | ||||||
139 | Character Model Replacers, Enhancers | Bodies, hands meshes - Not mods that edit NPC records | |||||
140 | 0 | ||||||
141 | 0 | ||||||
142 | 0 | ||||||
143 | 0 | ||||||
144 | 0 | ||||||
145 | 0 | ||||||
146 | 0 | ||||||
147 | Pip-boy and Map Mods | Mods that affect the Pip-boy and the maps shown on the pipboy | |||||
148 | 0 | ||||||
149 | 0 | ||||||
150 | 0 | ||||||
151 | 0 | ||||||
152 | 0 | ||||||
153 | New Weapons, Armor, Clothing, Gear | Level lists, non-craftable. Hard edits to level list first followed by injected | |||||
154 | 0 | ||||||
155 | 0 | ||||||
156 | 0 | ||||||
157 | 0 | ||||||
158 | 0 | ||||||
159 | Craft Your Own | Mods that add craft-able items to a Chemistry Station or other Workbench | |||||
160 | 0 | ||||||
161 | 0 | ||||||
162 | 0 | ||||||
163 | 0 | ||||||
164 | 0 | ||||||
165 | 0 | ||||||
166 | New Settlements, World Edits | Includes New Player Homes, Settlements Added to Vanilla system, New systems | |||||
167 | 0 | ||||||
168 | 0 | ||||||
169 | 0 | ||||||
170 | 0 | ||||||
171 | 0 | ||||||
172 | New Quests | New quests, new dialogue | |||||
173 | 0 | ||||||
174 | 0 | ||||||
175 | 0 | ||||||
176 | 0 | ||||||
177 | 0 | ||||||
178 | Weapon and Armor Modifications | Any Modifications to the Above Weapons, Workbench Mods, Ammo | |||||
179 | 0 | ||||||
180 | 0 | ||||||
181 | 0 | ||||||
182 | 0 | ||||||
183 | 0 | ||||||
184 | Scrapping, Previs, Precombines | World Edits, Disabled Precombines. PC: Rebuild Precombines in CK before Playing. Console: Use Caution with Disabled Precombines. | |||||
185 | 0 | ||||||
186 | 0 | ||||||
187 | 0 | ||||||
188 | 0 | ||||||
189 | 0 | ||||||
190 | Framework Bottom | Mods that will not work properly elsewhere. Does not necessarily mean mod author has specified placement there. | |||||
191 | 0 | ||||||
192 | 0 | ||||||
193 | 0 | ||||||
194 | 0 | ||||||
195 | 0 | ||||||
196 | Total Space Used | 0.00 | 1.09 | 0.00 | Framework categories by oddlittleturtle | ||
197 | Total Mods | 3 | Worksheet designers: new sheet - oddlittleturtle, old sheet - theJeepdriver | ||||
198 | |||||||
199 | |||||||
200 | The Fallout 4 Load Order Framework: A Vault Dweller's Survival Guide to Load Orders is a fan-made guide for players to sort and organize their load orders outside of the game. Join us on Discord! | ||||||
201 | All copyrights and trademarks belong to their owners. | ||||||
202 | THIS MATERIAL IS NOT MADE, GUARANTEED, OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES. | ||||||
203 | |||||||
204 | |||||||
205 | https://oddsmods.xyz/FO4LOFrameworkTemplate | Fallout 4 Icons converted to PNG by matzman666 |
1 | Example Load Order PlayStation - Dead NPC Workaround | Most up-to-date version of this Framework ----------------->> | Framework URL: https://oddsmods.xyz/FO4LOExample1 | ||||
---|---|---|---|---|---|---|---|
2 | A Vault Dweller's | ||||||
3 | Load Order Survival Guide | ||||||
4 | https://oddsmods.xyz/FO4LOSurvivalGuide | ||||||
5 | Planning Guide: Write down your mods before you download. | Planning a Modded Play-through | ||||||
6 | FAQ: Framework Mod Section Definitions | How to Use Bethesda.net | How to Use This Worksheet | What is Load Order | ||||||
7 | |||||||
8 | Total Space Remaining: | 858.31 | Mods: | 2 | Select Platform ---------------->>> | PS5 | Provide Mod Website Link Below |
9 | FRAMEWORK MOD SECTIONS | MiB | KiB | QTY | NOTES | ENABLED, DISABLED, ETC. | MOD WEBSITE LINK |
10 | Creation Club Content | How To Use This Worksheet | |||||
11 | Totally new? Glossary of Terms can be found within any of the links above. | ||||||
12 | |||||||
13 | On mobile? Turn your device on its side. | ||||||
14 | This is only an example of placement of the mods from oddlittleturtle's newsletter article: Why Don't Dead NPCs Despawn in a Timely Manner? | ||||||
15 | Plan your game, build your framework by sorting, then download in load order. Be in control before starting a game. | ||||||
16 | |||||||
17 | 0kb Issue Information can be found within the Survival Guide link above. | ||||||
18 | Download the latest version of the Blank Load Order Template here. | ||||||
19 | Revisions to this worksheet will be noted on the Revision History Tab | Join us on Discord for conflict resolution advice or subscribe to the Newsletter. | |||||
20 | Subscribe to the Newsletter for more articles and example Load Orders. | ||||||
21 | Master Files | DLC, Mods that skip to the top when downloading | |||||
22 | Season Pass/GoTY/All Addons | <<<<<<<------- Select Game Files from dropdown. What DLC do you have installed for this playthrough? | |||||
23 | 0 | https:// | |||||
24 | 0 | https:// | |||||
25 | 0 | https:// | |||||
26 | 0 | https:// | |||||
27 | 0 | https:// | |||||
28 | 0 | https:// | |||||
29 | 0 | https:// | |||||
30 | 0 | https:// | |||||
31 | Fast Starts and Frameworks | Prologue Skips, Frameworks, Mods that need to run just below masters | |||||
32 | 0 | ||||||
33 | 0 | ||||||
34 | 0 | ||||||
35 | 0 | ||||||
36 | 0 | ||||||
37 | Faction and AI Overhauls | Vanilla Enemy and Faction NPC Level lists | |||||
38 | 0 | ||||||
39 | 0 | ||||||
40 | 0 | ||||||
41 | 0 | ||||||
42 | 0 | ||||||
43 | New Landmasses | New Creation Club VR settlements | |||||
44 | 0 | ||||||
45 | 0 | ||||||
46 | 0 | ||||||
47 | 0 | ||||||
48 | 0 | ||||||
49 | New Factions | Brand New NPC and Enemy Level Lists | |||||
50 | 0 | ||||||
51 | 0 | ||||||
52 | 0 | ||||||
53 | 0 | ||||||
54 | 0 | ||||||
55 | Vanilla Quest Modifications | Patches to CC Content Quests, Community Fixes, Without Cell or Land Edits | |||||
56 | 0 | ||||||
57 | 0 | ||||||
58 | 0 | ||||||
59 | 0 | ||||||
60 | 0 | ||||||
61 | Settlement and Workshop Menu Items | Mods That Add New Items to Your Build Menu - Vanilla Keywords, Hard Edits to Menu - no overhauls | |||||
62 | 0 | ||||||
63 | 0 | ||||||
64 | 0 | ||||||
65 | 0 | ||||||
66 | 0 | ||||||
67 | 0 | ||||||
68 | Settlement and Workshop Menu Items | Mods that add new items to your menu via Script Injection or SMM and Its Addons - no overhauls | |||||
69 | 0 | ||||||
70 | 0 | ||||||
71 | 0 | ||||||
72 | 0 | ||||||
73 | 0 | ||||||
74 | 0 | ||||||
75 | Settlement and Workshop Menu Overhauls | Mods that alter workshop meshes, snap points, menu, Workshop Rearranged, etc; choose only ONE | |||||
76 | 0 | ||||||
77 | 0 | ||||||
78 | 0 | ||||||
79 | 0 | ||||||
80 | 0 | ||||||
81 | Game-Play Changes and Tweaks | Settings, Movement, AI Not covered by Faction AI above; Use Caution with Perk Mods Due to Engine Bug (especially on Playstation) | |||||
82 | Move That Object! | 705 | 1 | created for this example. Could not find one for PlayStation | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/4337544 | |
83 | 0 | ||||||
84 | 0 | ||||||
85 | 0 | ||||||
86 | 0 | ||||||
87 | 0 | ||||||
88 | New Companions | Adds companions to vanilla system or uses separate system | |||||
89 | 0 | ||||||
90 | 0 | ||||||
91 | 0 | ||||||
92 | 0 | ||||||
93 | 0 | ||||||
94 | NPC and Companion Changes | Hard edits to Companion forms - add perks, update faces, races, change attached scripts | |||||
95 | 0 | ||||||
96 | 0 | ||||||
97 | 0 | ||||||
98 | 0 | ||||||
99 | 0 | ||||||
100 | Radio and Audio Additions, Tweaks | Radios frequencies, audio elements | |||||
101 | 0 | ||||||
102 | 0 | ||||||
103 | 0 | ||||||
104 | 0 | ||||||
105 | 0 | ||||||
106 | Visual, Texture, Atmospheric Improvements | Do NOT touch grass or landscape heights --> Info | |||||
107 | 0 | ||||||
108 | 0 | ||||||
109 | 0 | ||||||
110 | 0 | ||||||
111 | 0 | ||||||
112 | Lighting and Water Changes | ||||||
113 | 0 | ||||||
114 | 0 | ||||||
115 | 0 | ||||||
116 | 0 | ||||||
117 | 0 | ||||||
118 | Vanilla Settlement Changes and Tweaks | ||||||
119 | 0 | ||||||
120 | 0 | ||||||
121 | 0 | ||||||
122 | 0 | ||||||
123 | 0 | ||||||
124 | Sorting Mods | Sorting Mods Are Junk Renaming Mods, Armorsmith, UCO, etc. | |||||
125 | 0 | ||||||
126 | 0 | ||||||
127 | 0 | ||||||
128 | 0 | ||||||
129 | 0 | ||||||
130 | HUD and DEF_UI | ||||||
131 | 0 | ||||||
132 | 0 | ||||||
133 | 0 | ||||||
134 | 0 | ||||||
135 | 0 | ||||||
136 | 0 | ||||||
137 | 0 | ||||||
138 | 0 | ||||||
139 | Character Model Replacers, Enhancers | Bodies, hands meshes - Not mods that edit NPC records | |||||
140 | 0 | ||||||
141 | 0 | ||||||
142 | 0 | ||||||
143 | 0 | ||||||
144 | 0 | ||||||
145 | 0 | ||||||
146 | 0 | ||||||
147 | Pip-boy and Map Mods | ||||||
148 | 0 | ||||||
149 | 0 | ||||||
150 | 0 | ||||||
151 | 0 | ||||||
152 | 0 | ||||||
153 | New Weapons, Armor, Clothing, Gear | Level lists, non-craftable. Hard edits to level list first followed by injected | |||||
154 | 0 | ||||||
155 | 0 | ||||||
156 | 0 | ||||||
157 | 0 | ||||||
158 | 0 | ||||||
159 | Craft Your Own | Mods that add craft-able items to a Chemistry Station or other Workbench | |||||
160 | 0 | ||||||
161 | 0 | ||||||
162 | 0 | ||||||
163 | 0 | ||||||
164 | 0 | ||||||
165 | 0 | ||||||
166 | New Settlements, World Edits | Includes New Player Homes, Settlements Added to Vanilla system, New systems | |||||
167 | 0 | ||||||
168 | 0 | ||||||
169 | 0 | ||||||
170 | 0 | ||||||
171 | 0 | ||||||
172 | New Quests | New quests, new dialogue | |||||
173 | 0 | ||||||
174 | 0 | ||||||
175 | 0 | ||||||
176 | 0 | ||||||
177 | 0 | ||||||
178 | Weapon and Armor Modifications | Any Modifications to the Above Weapons, Workbench Mods, Ammo | |||||
179 | 0 | ||||||
180 | 0 | ||||||
181 | 0 | ||||||
182 | 0 | ||||||
183 | 0 | ||||||
184 | Scrapping, Previs, Precombines | World Edits, Disabled Precombines. PC: Rebuild Precombines in CK before Playing. Console: Use Caution with Disabled Precombines. | |||||
185 | STS - Scrap That Settlement! - Extras - Living & Dead | 102 | 1 | If you do not have the Season Pass/G.O.T.Y., there is a non-DLC version available. | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/4029143 | |
186 | 0 | Extras does not require main STS mod. ;) | |||||
187 | 0 | ||||||
188 | 0 | ||||||
189 | 0 | ||||||
190 | Framework Bottom | Mods that will not work properly elsewhere. Does not necessarily mean mod author has specified placement there. | |||||
191 | 0 | ||||||
192 | 0 | ||||||
193 | 0 | ||||||
194 | 0 | ||||||
195 | 0 | ||||||
196 | Total Space Used | 0.00 | 0.79 | 0.00 | Framework categories by oddlittleturtle | ||
197 | Total Mods | 2 | Worksheet designers: new sheet - oddlittleturtle, old sheet - theJeepdriver | ||||
198 | |||||||
199 | |||||||
200 | The Fallout 4 Load Order Framework: A Vault Dweller's Survival Guide to Load Orders is a fan-made guide for players to sort and organize their load orders outside of the game. Join us on Discord! | ||||||
201 | All copyrights and trademarks belong to their owners. | ||||||
202 | THIS MATERIAL IS NOT MADE, GUARANTEED, OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES. | ||||||
203 | |||||||
204 | |||||||
205 | https://oddsmods.xyz/FO4LOFrameworkTemplate | Fallout 4 Icons converted to PNG by matzman666 |
1 | Example Load Order PC Gamepass - Dead NPC Workaround | Most up-to-date version of this Framework ----------------->> | Framework URL: https://oddsmods.xyz/FO4LOExample1 | ||||
---|---|---|---|---|---|---|---|
2 | A Vault Dweller's | ||||||
3 | Load Order Survival Guide | ||||||
4 | https://oddsmods.xyz/FO4LOSurvivalGuide | ||||||
5 | Planning Guide: Write down your mods before you download. | Planning a Modded Play-through | ||||||
6 | FAQ: Framework Mod Section Definitions | How to Use Bethesda.net | How to Use This Worksheet | What is Load Order | ||||||
7 | |||||||
8 | Total Space Remaining: | 1.86 | Mods: | 3 | Select Platform ---------------->>> | PC | Provide Mod Website Link Below |
9 | FRAMEWORK MOD SECTIONS | MiB | KiB | QTY | NOTES | ENABLED, DISABLED, ETC. | MOD WEBSITE LINK |
10 | Creation Club Content | How to Use this Worksheet | |||||
11 | Totally new? Glossary of Terms can be found within any of the links above. | ||||||
12 | |||||||
13 | On mobile? Turn your device on its side. | ||||||
14 | This is only an example of placement of the mods from oddlittleturtle's newsletter article: Why Don't Dead NPCs Despawn in a Timely Manner? | ||||||
15 | Plan your game, build your framework by sorting, then download in load order. Be in control before starting a game. | ||||||
16 | |||||||
17 | See Useful Links section of the Survival Guide linked above for links to Optimization Guides and Important Community Fixes | ||||||
18 | Download the latest version of the Blank Load Order Template here. | ||||||
19 | Revisions to this worksheet will be noted on the Revision History Tab | Join us on Discord for conflict resolution advice or subscribe to the Newsletter. | |||||
20 | Subscribe to the Newsletter for more articles and example Load Orders. | ||||||
21 | Master Files | DLC, Mods that skip to the top when downloading | |||||
22 | Season Pass/GoTY/All Addons | <<<<<<<------- Select Game Files from dropdown. What DLC do you have installed for this playthrough? | |||||
23 | 0 | https:// | |||||
24 | 0 | https:// | |||||
25 | 0 | https:// | |||||
26 | 0 | https:// | |||||
27 | 0 | https:// | |||||
28 | 0 | https:// | |||||
29 | 0 | https:// | |||||
30 | 0 | https:// | |||||
31 | Fast Starts and Frameworks | SKK's Prologue Skips, Frameworks, Mods that need to run just below masters | |||||
32 | 0 | ||||||
33 | 0 | ||||||
34 | 0 | ||||||
35 | 0 | ||||||
36 | 0 | ||||||
37 | Faction and AI Overhauls | Vanilla Enemy and Faction NPC Level lists | |||||
38 | 0 | ||||||
39 | 0 | ||||||
40 | 0 | ||||||
41 | 0 | ||||||
42 | 0 | ||||||
43 | New Landmasses | New Creation Club VR settlements | |||||
44 | 0 | ||||||
45 | 0 | ||||||
46 | 0 | ||||||
47 | 0 | ||||||
48 | 0 | ||||||
49 | New Factions | Brand New NPC and Enemy Level Lists | |||||
50 | 0 | ||||||
51 | 0 | ||||||
52 | 0 | ||||||
53 | 0 | ||||||
54 | 0 | ||||||
55 | Vanilla Quest Modifications | Patches to CC Content Quests, Community Fixes, Without Cell or Land Edits | |||||
56 | 0 | ||||||
57 | 0 | ||||||
58 | 0 | ||||||
59 | 0 | ||||||
60 | 0 | ||||||
61 | Settlement and Workshop Menu Items | Mods That Add New Items to Your Build Menu - Vanilla Keywords, Hard Edits to Menu - no overhauls | |||||
62 | Manufacturing Extended | 142 | 1 | ENABLED @ START | https://www.nexusmods.com/fallout4/mods/15429/ | ||
63 | Manufacturing Extended Expanded | 2 | 1 | ENABLED @ START | https://www.nexusmods.com/fallout4/mods/18345 | ||
64 | 0 | ||||||
65 | 0 | ||||||
66 | 0 | ||||||
67 | 0 | ||||||
68 | Settlement and Workshop Menu Items | Mods that add new items to your menu via Script Injection or SMM and Its Addons - no overhauls | |||||
69 | 0 | ||||||
70 | 0 | ||||||
71 | 0 | ||||||
72 | 0 | ||||||
73 | 0 | ||||||
74 | 0 | ||||||
75 | Settlement and Workshop Menu Overhauls | Mods that alter workshop meshes, snap points, menu, Workshop Rearranged, etc; choose only ONE | |||||
76 | 0 | ||||||
77 | 0 | ||||||
78 | 0 | ||||||
79 | 0 | ||||||
80 | 0 | ||||||
81 | Game-Play Changes and Tweaks | Settings, Movement, AI Not covered by Faction AI above; Use Caution with Perk Mods Due to Engine Bug (especially on Playstation) | |||||
82 | Weightless Objects | 652 | 1 | You may wish to use xEdit & tone down the game settings to something more sane | ENABLED @ START | https://mods.bethesda.net/en/fallout4/mod-detail/920354 | |
83 | 0 | ||||||
84 | 0 | ||||||
85 | 0 | ||||||
86 | 0 | ||||||
87 | 0 | ||||||
88 | New Companions | Adds companions to vanilla system or uses separate system | |||||
89 | 0 | ||||||
90 | 0 | ||||||
91 | 0 | ||||||
92 | 0 | ||||||
93 | 0 | ||||||
94 | NPC and Companion Changes | Hard edits to Companion forms - add perks, update faces, races, change attached scripts | |||||
95 | 0 | ||||||
96 | 0 | ||||||
97 | 0 | ||||||
98 | 0 | ||||||
99 | 0 | ||||||
100 | Radio and Audio Additions, Tweaks | Radios frequencies, audio elements | |||||
101 | 0 | ||||||
102 | 0 | ||||||
103 | 0 | ||||||
104 | 0 | ||||||
105 | 0 | ||||||
106 | Visual, Texture, Atmospheric Improvements | Do NOT touch grass or landscape heights --> Info | |||||
107 | 0 | ||||||
108 | 0 | ||||||
109 | 0 | ||||||
110 | 0 | ||||||
111 | 0 | ||||||
112 | Lighting and Water Changes | ||||||
113 | 0 | ||||||
114 | 0 | ||||||
115 | 0 | ||||||
116 | 0 | ||||||
117 | 0 | ||||||
118 | Vanilla Settlement Changes and Tweaks | ||||||
119 | 0 | ||||||
120 | 0 | ||||||
121 | 0 | ||||||
122 | 0 | ||||||
123 | 0 | ||||||
124 | Sorting Mods | Sorting Mods Are Junk Renaming Mods, Armorsmith, UCO, etc. | |||||
125 | 0 | ||||||
126 | 0 | ||||||
127 | 0 | ||||||
128 | 0 | ||||||
129 | 0 | ||||||
130 | HUD and DEF_UI | ||||||
131 | 0 | ||||||
132 | 0 | ||||||
133 | 0 | ||||||
134 | 0 | ||||||
135 | 0 | ||||||
136 | 0 | ||||||
137 | 0 | ||||||
138 | 0 | ||||||
139 | Character Model Replacers, Enhancers | Bodies, hands meshes - Not mods that edit NPC records | |||||
140 | 0 | ||||||
141 | 0 | ||||||
142 | 0 | ||||||
143 | 0 | ||||||
144 | 0 | ||||||
145 | 0 | ||||||
146 | 0 | ||||||
147 | Pip-boy and Map Mods | ||||||
148 | 0 | ||||||
149 | 0 | ||||||
150 | 0 | ||||||
151 | 0 | ||||||
152 | 0 | ||||||
153 | New Weapons, Armor, Clothing, Gear | Level lists, non-craftable. Hard edits to level list first followed by injected | |||||
154 | 0 | ||||||
155 | 0 | ||||||
156 | 0 | ||||||
157 | 0 | ||||||
158 | 0 | ||||||
159 | Craft Your Own | Mods that add craft-able items to a Chemistry Station or other Workbench | |||||
160 | 0 | ||||||
161 | 0 | ||||||
162 | 0 | ||||||
163 | 0 | ||||||
164 | 0 | ||||||
165 | 0 | ||||||
166 | New Settlements, World Edits | Includes New Player Homes, Settlements Added to Vanilla system, New systems | |||||
167 | 0 | ||||||
168 | 0 | ||||||
169 | 0 | ||||||
170 | 0 | ||||||
171 | 0 | ||||||
172 | New Quests | New quests, new dialogue | |||||
173 | 0 | ||||||
174 | 0 | ||||||
175 | 0 | ||||||
176 | 0 | ||||||
177 | 0 | ||||||
178 | Weapon and Armor Modifications | Any Modifications to the Above Weapons, Workbench Mods, Ammo | |||||
179 | 0 | ||||||
180 | 0 | ||||||
181 | 0 | ||||||
182 | 0 | ||||||
183 | 0 | ||||||
184 | Scrapping, Previs, Precombines | World Edits, Disabled Precombines. PC: Rebuild Precombines in CK before Playing. Console: Use Caution with Disabled Precombines. | |||||
185 | 0 | ||||||
186 | 0 | ||||||
187 | 0 | ||||||
188 | 0 | ||||||
189 | 0 | ||||||
190 | Framework Bottom | Mods that will not work properly elsewhere. Does not necessarily mean mod author has specified placement there. | |||||
191 | 0 | ||||||
192 | 0 | ||||||
193 | 0 | ||||||
194 | 0 | ||||||
195 | 0 | ||||||
196 | Total Space Used | 0.00 | 0.78 | 0.00 | Framework categories by oddlittleturtle | ||
197 | Total Mods | 3 | Worksheet designers: new sheet - oddlittleturtle, old sheet - theJeepdriver | ||||
198 | |||||||
199 | |||||||
200 | The Fallout 4 Load Order Framework: A Vault Dweller's Survival Guide to Load Orders is a fan-made guide for players to sort and organize their load orders outside of the game. Join us on Discord! | ||||||
201 | All copyrights and trademarks belong to their owners. | ||||||
202 | THIS MATERIAL IS NOT MADE, GUARANTEED, OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES. | ||||||
203 | |||||||
204 | |||||||
205 | https://oddsmods.xyz/FO4LOFrameworkTemplate | Fallout 4 Icons converted to PNG by matzman666 |
1 | Technical Assistance: If you have any questions, come hang out on Discord. Join us on the Parent Server, and I also hang out at the BGS Official Discord. | |
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2 | Subscribe to the Newsletter for more articles and load order examples. | |
3 | Dead NPC Workaround Load Order Revision History | |
4 | Jul 03, 2023 | Duplicated Blank Template |
5 | Published as website for easy access for readers on all devices (hopefully) | |
6 | Short URL created at oddsmods.xyz DNS | |
7 | Aug 4, 2023 | Fixed minor issues with fonts |
8 | Aug 8, 2023 | Created revision history specific to this worksheet |
9 | Fixed minor issues with fonts | |
10 | Corrected typo in URL to newsletter article. Whoops!! | |
11 | Re-did header information across all tabs. | |
12 | Re-wrote informational blurbs with links to article this load order was designed for and newsletter | |
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